Pathfinder Reflections

PF1e_Core_Rulebook

I remember how excited I was when Paizo first started putting out Pathfinder adventures/adventure paths for 3.5 (prior to Pathfinder 1st edition) and thinking they had something cool going on. The quality of the products were top-notch from the writing to the quality of the printed book itself. When Pathfinder 1st edition came about, I was pleased with the changes that made the game better. It was truly D&D 3.75 in spirit, if not in name. I collected a LOT of sourcebooks, adventure paths, and standalone adventures. These were the days of my gaming hoarding, and my bookshelves overflowed. Eventually,… Read More

My Experience With Legend of the Five Rings

Legend_of_the_Five_Rings_Logo

I got into the Legend of the Five Rings (L5R) tabletop RPG through the 3e version of Oriental Adventures. I got the Rokugan d20 book and a few other d20 books. During that time, I read a ton of the fiction on the FFG website. Some good, some so-so. I got into Heroes of Rokugan, the organized play version. They used the L5R 2e rules (with some 1e thrown in). I’ve had mixed experiences from this. I liked every other game, meaning I didn’t like half of them. L5R is great if you want a Japanese-inspired RPG, but you have… Read More

Thoughts on the Psionics Wizard

Psion by Ben Wootten

There has been an awakening… Background I’ve been a huge fan of psionics since I started playing D&D back in 2nd edition. The very first campaign I played in featured psionics quite a bit, using The Complete Psionics Handbook for the rules. The rules in 3.5’s Expanded Psionics Handbook were also some of my favorites. Bruce Cordell’s work was amazing, as was his work in Malhavoc Press’ psionics books. And I would be remiss if I forgot to mention D&D 4e’s Players Handbook 3. In other words, I’ve been a fan of psionics for quite a while. Psionics in D&D… Read More

Death…Hollywood Style!

By: Andrew Mahon, David Miller, Kenneth Reed, Michelle Stutzman, Patrick Stutzman, Karen Thronebury, and Trampas Whiteman. You’re facing the Big Bad End Guy, and have him down to just a few hit points. One more thrust of the sword, and he dies. You have been waiting all night for this moment! You thust your sword and…he falls down. What? That’s it? Epic fail! That’s not the way it should have ended. There should be an epic ending, something straight out of Hollywood. That’s what “Death…Hollywood Style!” is all about. Now you can add a little Hollywood style action to your… Read More

Dragonhelm’s D&D Next Game Day Report

scourge of the sword coast

Yesterday, I played the first week of Dreams of the Red Wizards: Scourge of the Sword Coast, the current Encounters adventure.  I have a particular interest in this adventure, as the first D&D game I ran was set in the town of Daggerford. It’s weird being a player in this setting. Still, I am grateful for all the attention Daggerford has had of late. I played the pregenerated halfling rogue. He had the sailor background. I figured I should base him somewhat on one of my favorite pirates, so I named him Saxton (Musical Blades reference). He wore a bowler… Read More

Creating Spelljammer for 3rd Edition

Spelljammer

Introduction With the licensing of some of Wizards of the Coast’s settings, such as Dragonlance and Ravenloft, there has been talk among fans of licensing out some of the other older settings as well, such as the Spelljammer setting. Despite there being an interest in having such a license, the fan base is split on how it should be approached. Some will tell you that classic Spelljammer should be updated to 3rd edition rules. Some will say that Spelljammer should be based on Shadow of the Spider Moon, the d20 Spelljammer mini-game in Polyhedron, written by Andy Collins. There’s plenty… Read More

Dragonhelm’s Gamma World Game Day Report

gamma-world

While I have known about Gamma World for many years, I only got to play it for the first time today at the Gamma World Game Day. Basically, you go to your local participating game store, sit in on a game, and get to experience what Gamma World is all about. I took my 13-year-old son with me today, and we had a blast. Does Gamma World measure up to past editions? I can’t say either way, as I’m not familiar with those prior editions. What I can comment on is this version of Gamma World. It’s a variant of… Read More