My Experience With Legend of the Five Rings

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I got into the Legend of the Five Rings (L5R) tabletop RPG through the 3e version of Oriental Adventures. I got the Rokugan d20 book and a few other d20 books. During that time, I read a ton of the fiction on the FFG website. Some good, some so-so. I got into Heroes of Rokugan, the organized play version. They used the L5R 2e rules (with some 1e thrown in). I’ve had mixed experiences from this. I liked every other game, meaning I didn’t like half of them. L5R is great if you want a Japanese-inspired RPG, but you have… Read More

Death…Hollywood Style!

By: Andrew Mahon, David Miller, Kenneth Reed, Michelle Stutzman, Patrick Stutzman, Karen Thronebury, and Trampas Whiteman. You’re facing the Big Bad End Guy, and have him down to just a few hit points. One more thrust of the sword, and he dies. You have been waiting all night for this moment! You thust your sword and…he falls down. What? That’s it? Epic fail! That’s not the way it should have ended. There should be an epic ending, something straight out of Hollywood. That’s what “Death…Hollywood Style!” is all about. Now you can add a little Hollywood style action to your… Read More

The Mark of a Successful Game

How do you know when your game is successful? How do you know that you have one of those games where the players are really into the story and action? How do you know that your game isn’t just good, but great? These are hard questions, to be sure, ones that don’t always have clear-cut answers. Sometimes players won’t tell you if they’re not having fun because they don’t want to hurt your feelings. Sometimes you misread your players and think they’re really into your game when they might not be. I believe the mark of a successful game is… Read More

Games of the Imagination

Earlier tonight, I interviewed Tracy Hickman for a future episode of the Dragonlance Canticle podcast. During the conversation, we talked about gaming, and an interesting topic came up. The basic gist is that role-playing games have become very good at being simulations in nature, but have gotten further away from narrative storytelling and creativity. Is this the case? There are those that say that story is independent of the rules. We as gamers bring the story to the table. There’s a lot to be said for that. I know that, no matter the game, I bring the same killer storytelling… Read More